Game mastering
I began facilitating collective creation in 1982, behind the Stormbringer Game Master's screen. A game session is already a system: rules, loops, players who make it drift.
Facilitation, rules of the game, loops.
Who am I?
I began facilitating collective creation in 1982, behind the Stormbringer Game Master's screen. A game session is already a system: rules, loops, players who make it drift.
Facilitation, rules of the game, loops.
At 14, reading John Brunner's The Sheep Look Up (1972), I understood the power of studying possible futures: the future can be anticipated, and a world that collapses always does so as a system.
Foresight, design fiction.

Denis Giraudon aka Coreygraphe
I weave the links between the real
and its possibilities, through systems thinking.
My philosophy baccalauréat and the study of Hobbes showed me how thought malfunctions, and its biases. Leibniz left me a word: compossible, what can exist together. It is the question every novum asks.
Biases, possible worlds.
Poetry and Italo Calvino led me to semiology, then Greimas to semiotics: reading what a story of the future says, and what it leaves unsaid.
Signs, narratives, discourse analysis.
Sixteen axes, from beginner to expert. In 2026, foresight and systems thinking enter the rose.
Hover over or tap an axis to see my latest highlight.
One column per year, from 2002 to 2026, side projects included: ten squares shared between the four families.
Hover over or tap a role to open it.
It reads from bottom to top, the way it grew.
UX, UI and research: the craft that makes a system readable for those who live in it.
Design ops and service design: what holds the collective upright and keeps the sap flowing.
Foresight and systems thinking: seeing the whole ecosystem, its loops, its delays, and what could grow there.
Hover over or tap a node to see its links.