← Back to entre-espace

Who am I?

From role-playing games to the map of possibilities

Origins

Game mastering

I began facilitating collective creation in 1982, behind the Stormbringer Game Master's screen. A game session is already a system: rules, loops, players who make it drift.

Facilitation, rules of the game, loops.

Speculative fiction

At 14, reading John Brunner's The Sheep Look Up (1972), I understood the power of studying possible futures: the future can be anticipated, and a world that collapses always does so as a system.

Foresight, design fiction.

Drawn portrait of Denis Giraudon, with wires and circuits escaping from his collar.

Denis Giraudon aka Coreygraphe

I weave the links between the real
and its possibilities, through systems thinking.

Compossibilities

My philosophy baccalauréat and the study of Hobbes showed me how thought malfunctions, and its biases. Leibniz left me a word: compossible, what can exist together. It is the question every novum asks.

Biases, possible worlds.

Semiotic square

Poetry and Italo Calvino led me to semiology, then Greimas to semiotics: reading what a story of the future says, and what it leaves unsaid.

Signs, narratives, discourse analysis.

The matrix of my design skills

Sixteen axes, from beginner to expert. In 2026, foresight and systems thinking enter the rose.

Skills matrix: sixteen axes rated from beginner to expert, foresight and systems thinking at the top. Systems thinking: 3.0/5 Systemsthinking Foresight & design fiction: 3.5/5 Foresight &design fiction Strategic design: 4.5/5 Strategicdesign RRL/PRL measurement: 4.0/5 RRL/PRL measurement Design ops: 4.6/5 Design ops Information architecture: 4.5/5 Informationarchitecture Service design & user flows: 4.3/5 Service design& user flows Agile & lean: 4.0/5 Agile & lean Workshop facilitation: 4.5/5 Workshopfacilitation Design thinking: 4.9/5 Design thinking Interaction design: 4.4/5 Interactiondesign User interface design: 4.5/5 User interfacedesign Prototyping & testing: 4.1/5 Prototyping &testing Semiotics & discourse analysis: 4.2/5 Semiotics &discourseanalysis User research: 4.1/5 Userresearch Data exploration & analysis: 3.2/5 Dataexploration &analysis Expert mastery Advanced a lot of practice (7+) Intermediate confident (5 to 6) Junior several projects (2, 3) Beginner just started
  • Foresight & systems thinking
  • UX/UI Design
  • Design ops
  • Research & semiotics

Hover over or tap an axis to see my latest highlight.

The timeline of my main design roles

One column per year, from 2002 to 2026, side projects included: ten squares shared between the four families.

Timeline 2002 to 2026: each column is a year, ten squares shared between the four families. The yellow share grows from 2022. entre-espace entre-espace Novum Mediagerance AchatVIP Pixmania Idkids Pictime DF TIL France TV 2005 2010 2015 2020 2025
  • Foresight & systems thinking
  • UX/UI Design
  • Design ops
  • Research & semiotics

Hover over or tap a role to open it.

My flower of design knowledge

It reads from bottom to top, the way it grew.

The knowledge flower reads from bottom to top: UX, UI and research roots, a design ops and service stem, a foresight and systems thinking bloom. Systemsthinking Foresight Designfiction Novum SystemicDesign Generalsystemstheory Systemdynamics Strategicdesign CriticalDesign Futuresdesign Forecast Innovation RRL/PRLmeasurement Holism Structu-ralism Function-alism Semiotics Design Ops ServiceDesign Management Culture Agile Lean Designsystem Graphicsystems Gestalt UX laws Informationarchitecture Workshopfacilitation Usabilitycriteria Gamification BehavioralDesign Prototypes Accessibility Usertesting Atomicresearch Biases Userresearch Cognition Playtherapy 2002 the interface 2003 the user 2011 the collective 2019 the organisation 2026 the system

The roots

UX, UI and research: the craft that makes a system readable for those who live in it.

The stem

Design ops and service design: what holds the collective upright and keeps the sap flowing.

The bloom

Foresight and systems thinking: seeing the whole ecosystem, its loops, its delays, and what could grow there.

  • Foresight & systems thinking
  • UX/UI Design
  • Design ops
  • Research & semiotics

Hover over or tap a node to see its links.